Tessellation
Tessellation, also called tiling, is the covering of a surface by shapes without gaps or overlaps. In mathematics it encompasses periodic and aperiodic tilings in the plane and higher-dimensional honeycombs, with wide applications in art, crystallography, materials science, and computer graphics. Historic examples include Roman mosaics and Islamic geometric ornament, while modern research ranges from Penrose tilings and quasicrystals to GPU tessellation in real‑time rendering.